2026-07-18 A field guide to rendering: from triangles to Gaussians
2026-07-05 A minimal Wolfenstein 3D raycasting engine
2026-04-23 Building a Hamiltonian path puzzle
2026-04-18 Haversine Distance
2026-04-16 Pale Blue Dot
2026-03-05 The Gaia Database
2026-03-01 Mulberry32: A Tiny, Fast, Deterministic RNG
2026-02-15 Reaction-Diffusion: Gray-Scott on a 2D Grid
2026-02-08 Raindrops on a puddle




