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Use CreateUnit instead of native neutral mechanics for Chapter 3 #569
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effort-high100+ line changes, requiring new systems or big changes of existing systems100+ line changes, requiring new systems or big changes of existing systemsenhancementNew feature or requestNew feature or requestprio-mediumBreaks the game occasionally but usually not in normal playthrough, major cosmetic changesBreaks the game occasionally but usually not in normal playthrough, major cosmetic changes
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effort-high100+ line changes, requiring new systems or big changes of existing systems100+ line changes, requiring new systems or big changes of existing systemsenhancementNew feature or requestNew feature or requestprio-mediumBreaks the game occasionally but usually not in normal playthrough, major cosmetic changesBreaks the game occasionally but usually not in normal playthrough, major cosmetic changes
Turns out CreateUnit works just fine with neutrals. We should use that instead of relying on the native respawn mechanism as that is waaaay less complicated and more reliable.