Add handling of alpha channel on image load/save and in shader - #25
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MagisterX
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Sep 21, 2026
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- Correctly handle alpha when loading image
- Preserve alpha when saving image in formats that support it
- Tweaks in shader to correctly display alpha
- Added Checherboard pattern in shader for alpha
- Added two registry entries and checkboxes in settings for displaying Alpha and Checkerboard
- Added separate shader buffer for Gamut Graph to prevent it from being affected by alpha
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