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ECS
C061 edited this page Jul 4, 2025
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ECS
Entity模块
Entity,不可被继承,类似Unity的GameObject
EntityState,纯数据集,接口类,对应的实现类是根据接口类自动生成的
Component,类似Unity的MonoBehavior
一个Entity中可以挂接多个Component,类似Unity中GameObject上可以挂接多个MonoBehavior