dice-hash provides a framework to generate stable hashes. It provides state-of-the-art hash functions, supports STL containers out of the box and helps you to defines stable hashes for your own structs and classes.
🔋 batteries included: dice-hash defines policies to support different hash algorithms. It comes with predefined policies for four state-of-the-art hash functions:
- XXH3
- rapidhash, in its protected mode
- wyhash, in its condom 2 mode (
WYHASH_CONDOM 2) - "martinus", the internal hash function from robin-hood-hashing
dice-hash has its own copies of wyhash.h and rapidhash.h. They are in their own namespaces, and their macros are pushed and popped. So their configuration does not leak into other copies of these headers that a program uses.
These three, additional, general purpose hash functions are also (optionally) provided
📦 STL out of the box: dice-hash supports many common STL types already:
arithmetic types like bool, int, double, ... etc.; collections like std::unordered_map/set, std::map/set, std::vector, std::tuple, std::pair, std::optional, std::variant, std::array and; all combinations of them.
long double is not supported: with gcc and clang on x86 and x86_64 it has padding bytes with undefined content, so equal values could get different hashes.
🔩 extensible: dice-hash supports you with helper functions to define hashes for your own classes. Checkout usage.
- A C++20 compatible compiler. Tested on x86_64 and arm64, on Linux and macOS.
- If you want to use Blake2b, Blake2Xb or LtHash: libsodium (either using conan or a local system installation) (for more details scroll down to "Usage for general data hashing")
To use it with conan you need to add the repository:
conan remote add dice-group https://conan.dice-research.org/artifactory/api/conan/tentrisThe packages are also served from a second public endpoint:
conan remote add tentris https://conan.tentris.io/artifactory/api/conan/tentrisTo use it add dice-hash/0.6.0 to the [requires] section of your conan file.
You can now add it to your target with:
target_link_libraries(your_target
dice-hash::dice-hash
)#get it
git clone https://github.com/dice-group/dice-hash.git
cd dice-hash
#build it
wget https://github.com/conan-io/cmake-conan/raw/develop2/conan_provider.cmake -O conan_provider.cmake
mkdir build
cd build
cmake -DBUILD_TESTING=ON -DCMAKE_BUILD_TYPE=Release .. -DCMAKE_PROJECT_TOP_LEVEL_INCLUDES=conan_provider.cmake
make -j tests_dice_hash
./tests/tests_dice_hashNote: This example uses conan as dependency provider, other providers are possible. See https://cmake.org/cmake/help/latest/guide/using-dependencies/index.html#dependency-providers
You need to include a single header:
#include <dice/hash.hpp>The hash is already defined for a lot of common types. In that case you can use the DiceHash just like std::hash.
This means these hashes return size_t, if you need larger hashes skip to the section below.
dice::hash::DiceHash<int> hash;
hash(42);basicUsage is a run able example for this use-case.
DiceHash<T> uses the policy dice::hash::Policies::wyhash. To use another policy, name it as the
second template argument, or use one of the aliases DiceHashMartinus, DiceHashxxh3,
DiceHashwyhash and DiceHashrapidhash:
dice::hash::DiceHash<int, dice::hash::Policies::Martinus> hash;
dice::hash::DiceHashMartinus<int> same_hash;policyUsage is a runnable example for this. If you persist hash values, name the policy explicitly. Then a change of the default policy does not change your values.
If you need DiceHash to be able to work on your own types, you can specialize the dice::hash::dice_hash_overload template:
struct YourType{};
namespace dice::hash {
template <typename Policy>
struct dice_hash_overload<Policy, YourType> {
static std::size_t dice_hash(YourType const& x) noexcept {
return 42;
}
};
}Here is an compilable example.
If you want to combine the hash of two or more objects you can use the
hash_combine or hash_invertible_combine function.
These are part of the Policy, however they can be called via the DiceHash object.
An example can be seen here.
If your own type is a container type, there is an easier and faster way to define the hash for you.
There are the two typetraits is_ordered_container and is_unordered_container.
You just need to set these typetraits for your own type, and the hash will automatically loop over the entries and hash them.
struct YourOwnOrderedContainer{...};
namespace dice::hash {
template<> struct is_ordered_container<YourOwnOrderedContainer> : std::true_type {};
}Now you can use DiceHash with your container.
However:
Your container needs to have begin, end and size functions.
One simple example can be found here.
If you want to use DiceHash in a different structure (like std::unordered_map), you will need to set DiceHash as the correct template parameter.
This is one example.
A hash is avalanching if every bit of the input changes each bit of the result with a probability
of about one half. A hash table can then use the lowest bits of the result directly, for example
with a mask, and needs no extra mixing step. A policy declares the member type is_avalanching if
all its functions are avalanching, and DiceHash<T, Policy> then declares is_avalanching for every
T. This is the convention of ankerl::unordered_dense.
A hash table can check it with requires { typename Hash::is_avalanching; }.
xxh3, wyhash and rapidhash declare is_avalanching. Martinus does not. DiceHash<T>
without a policy uses wyhash.
The marker does not depend on the type. The user makes sure that the types keep the avalanche: a
dice_hash_overload must give an avalanching result with an avalanching policy. An overload that
returns dice_hash_templates<Policy>::dice_hash(v) does this. A policy of your own declares
using is_avalanching = void; only if all its functions are avalanching. A policy that derives
from wyhash, xxh3 or rapidhash inherits the declaration.
The hash functions mentioned in this section are enabled/disabled using the feature flag WITH_SODIUM=ON/OFF.
Enabling this flag (default behaviour) results in libsodium being required as a dependency.
If using conan, libsodium will be fetched using conan, otherwise dice-hash will look for a local system installation.
The hashes mentioned here are not meant to be used in C++ containers as they do not return size_t.
They are instead meant as general hashing functions for arbitrary data.
Blake2b - "fast secure hashing" (with output sizes from 16 bytes up to 64 bytes)
To use it you need to include
#include <dice/hash/blake/Blake2b.hpp>For a usage examples see: examples/blake2b.cpp.
Blake2Xb is a hash function that produces hashes of arbitrary length.
To use it you need to include
#include <dice/hash/blake/Blake2Xb.hpp>For a usage examples see: examples/blake2xb.cpp.
Blake3 - one function, fast everywhere
Blake3 is an evolution of Blake2.
To use it you need to include
#include <dice/hash/blake/Blake3.hpp>For a usage examples see: examples/blake3.cpp.
LtHash - homomorphic/multiset hashing
LtHash is a multiset/homomorphic hash function, meaning, instead of working on streams of data, it digests
individual "objects". This means you can add and remove "objects" to/from an LtHash (object by object)
as if it were a multiset and then read the hash that would result from hashing that multiset.
Small non-code example that shows the basic principle:
LtHash({apple}) + LtHash({banana}) - LtHash({peach}) + LtHash({banana}) = LtHash({apple1, banana2, peach-1})
To use it you need to include
#include <dice/hash/lthash/LtHash.hpp>For a usage example see examples/ltHash.cpp.