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Pull requests: mrdoob/three.js
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TextureNode: allow for non-mergeable uniforms
#34450
opened Sep 3, 2026 by
Mirei3D
Contributor
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TSL: Improve subgroup_id support (feature detection, fallback and numSubgroups)
#34441
opened Sep 2, 2026 by
bhouston
Contributor
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Align MaterialXLoader with glTFLoader behavior: only resolve when all sub-resources are loaded
#34439
opened Sep 2, 2026 by
bhouston
Contributor
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WIP - TSL 16 bit precision support (sunag's design suggestion)
#34414
opened Sep 1, 2026 by
bhouston
Contributor
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Allow using location + date time to position sun light.
#34410
opened Aug 31, 2026 by
bhouston
Contributor
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FFT2D: GPU 2D FFT via TSL compute shaders
#34382
opened Aug 26, 2026 by
bhouston
Contributor
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TSL: Honor positional index reads on the Fn argument proxy
#34308
opened Aug 19, 2026 by
official-burak
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TSL - WorkgroupInfoNode -> ScopedVariableNode
#34295
opened Aug 18, 2026 by
cmhhelgeson
Contributor
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WebGLRenderer: Prepare shadow maps without rendering during compile().
#34239
opened Aug 14, 2026 by
hybridherbst
Contributor
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Counting Sort: Fast Parallel PrefixSum implementation
#34235
opened Aug 13, 2026 by
cmhhelgeson
Contributor
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Nodes: Introduce renderer.nodeBuilderStateProvider for ahead-of-time compiled shaders
#34070
opened Jul 19, 2026 by
RenaudRohlinger
Collaborator
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