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Flappy Bird (Processing)

A simple Flappy Bird clone built with Processing (Java mode). The bird is affected by gravity; click to flap and fly through the pipes. Score increases each time you pass a pipe.

Flappy Bird sprite

Requirements

  • Processing (Java mode) — tested with Processing 3/4.
  • Minim audio library (for music/SFX).

Install Minim

In the Processing IDE:

  1. Sketch → Import Library… → Add Library…
  2. Search for “Minim”
  3. Install it, then run the sketch.

How to Run

  1. Clone this repo.
  2. Open FlappyBird/FlappyBird.pde in the Processing IDE.
  3. Click Run.

Controls

  • Any key: advance from the splash screen to the menu
  • Mouse click: flap / jump
  • Game Over screen: click RESTART to play again, or EXIT to quit

Project Structure

  • FlappyBird/ — Processing sketch folder
    • FlappyBird.pde — main sketch
    • bird.pde, pipes.pde, score.pde, etc. — game logic split into tabs
    • data/ — images, fonts, and audio used by the sketch

Notes

  • If audio fails to play, confirm Minim is installed and that the data/ folder is inside the FlappyBird/ sketch folder (Processing loads assets relative to the sketch).

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